Wiki · The world
Fishing waters
Walk into water with a rod to cast. Every land’s water has its own fish, a prize and a serpent.
Waters
Success is 20% at the water’s skill and climbs to 95% forty points above it, plus 3% per rod tier.
| Water | Needs | Fish (skill) | Prize fish | Serpent |
|---|---|---|---|---|
| Havenbrook Meadows | 10 | Golden Trout | River Serpent | |
| Whisperwood | 10 | Moon Perch | River Serpent | |
| Stonehollow Hills | 25 | Elder Carp | River Serpent | |
| Mirefen Swamp | 35 | Great Mire Eel | Bog Serpent | |
| The open sea | 40 | Sailfin | Sea Serpent | |
| Frostspire Peaks | 55 | Glacier Pike | Frost Serpent | |
| The Emberlands | 60 | Sailfin | Sea Serpent | |
| Shadowmarch | 65 | Phantom Koi | Bog Serpent | |
| Lava pools | 85, tier 2 rod | Phoenix Carp | Magma Serpent |
Rods
| Rod | Tier | Durability |
|---|---|---|
| Fishing Pole | 0 | 120 |
| Willow Rod | 1 | 240 |
| Ironwood Rod | 2 | 480 |
What else bites
- Fish banks. Each 8×8 stretch of water holds 6–12 catches, then it’s fished out until 5 minutes after it started. Move along.
- Junk (12% at first, less with skill, never below 2%): Old Boot38%, Pine Log23%, Silkweed23%, Bone15%.
- Pearls: a 3% chance of a Glimmer Pearl.
- Prize fish start biting 20 points above a water’s skill. The innkeeper pays well for them.
- Serpents: a 1.2% chance per catch to wake the water’s serpent, if it’s no more than 6 levels above you.
- Messages in bottles from Fishing 30 lead to sunken wrecks with gold, treasure, pearls and sometimes a unique.
Every number is in the fishing guide.