Wiki · Start here
Guides
How the game works, with the real numbers: every formula and threshold, taken from the game itself.
- Getting startedThe first hour: picking a start, Havenbrook, your first skills and where to go next.
- Your heroStats, health and mana, the eighteen skills, how they rise and what pace does.
- Dusted clothHow skills climb past Grand Master: the four role sets, the metals, the crafting ladder and Ascendant cloth.
- Combat and healingTimed blows, weapon styles, guarding and parrying, hit chance, damage, armor, bandages and how creatures behave.
- Targeting and abilitiesPicking a target, the action bar, Meditate, Hide, Tame and bandaging others.
- MagicCircles, casting odds, wind-ups and interrupts, spell power, summons, runes and gates.
- Status effectsBurning, poison, frost and blessings: how they tick, stack and wear off.
- Death and resurrectionGhosts, corpses, what you lose and how to come back.
- Loot, uniques and bountiesGold and drops, magic gear and its properties, named uniques and relics, imbuing, parties, reforging, bounties, chests and legends.
- DungeonsFloors, the way down, bosses and their hoards.
- GatheringMining, lumberjacking and foraging: tools, hidden veins, richness, rare finds and guardians.
- FishingRods, waters, fish banks, prize fish, serpents, bottles and sunken wrecks.
- CraftingStations, success odds, quality tiers, extra output, salvage, wear and repair.
- Trading and standingWhat traders pay, buying, flooding a market, wanted goods, standing and work orders.
- Weight, bags and the bankHow much you can carry, bags, equipment slots, your pack and the bank.
- Travel and the worldWaystones, roads, the lands, safe ground, random encounters and the map.
- QuestsThe quest board, bounty contracts, story quests and how shared quests pay out.
- Playing togetherWorlds and heroes, hosting from a device or a Mac, and the free game.
- ControlsTouch, game controller, Siri Remote and keyboard.