Wiki · Your hero
Status effects
Statuses tick once a second. Applying one again adds stacks up to its limit and keeps whichever timer is longer. Dying clears them all.
Burning
Takes fire damage every second.
- Lasts
- 4s
- Stacks to
- 10
- Each second
- 2 damage per stack
Poisoned
Takes poison damage every second until cured.
- Lasts
- 8s
- Stacks to
- 12
- Each second
- 1 damage per stack
Regenerating
+2 health every second.
- Lasts
- 10s
- Each second
- heal 2
From:Elixir of LifeFrozen
Can’t move or act. A frozen hero can’t walk, swing, shoot or cast, and loses any spell they were winding up (at no cost). Bosses shake it off in half the time.
- Lasts
- 3s
Mighty
Shown as Mighty. +25% damage dealt.
- Lasts
- 60s
Giant's Might
Deals 45% more damage.
- Lasts
- 60s
Nimble
+10 Dexterity: faster swings, more crits and dodges.
- Lasts
- 90s
From:Agility PotionFleet
+20 Dexterity: faster swings, more crits and dodges.
- Lasts
- 90s
Venom-coated
Your weapon's blows poison what they strike.
- Lasts
- 45s
- Stacks to
- 9
Weakened
−25% damage dealt.
- Lasts
- 20s
From:WeakenBlessed
Skill-gain chances ×1.5.
- Lasts
- 300s
More on where statuses come from in the status effects guide.