Wiki · Things
Unique loot
Named items with rolled bonuses. Every kill has a small chance at one from the tier that matches the creature’s level, and bad luck builds pity.
Tiers
| Tier | Creature levels | Chance per kill | Sure drop after |
|---|---|---|---|
| I · Wayfarer | 1–8 | 0.5% | 400 kills |
| II · Thornwild | 9–16 | 0.45% | 450 kills |
| III · Deepstone | 17–24 | 0.4% | 500 kills |
| IV · Fenmire | 25–32 | 0.35% | 550 kills |
| V · Rimeborn | 33–40 | 0.3% | 600 kills |
| VI · Duskbound | 41–50 | 0.27% | 650 kills |
| VII · Cinderheart | 51+ | 0.25% | 700 kills |
- Champions roll at ×5. Dungeon bosses have a 25% chance, legends 50%.
- Each kill adds to your pity for that tier: 1 for a normal creature, 3 for a champion, 10 for a boss, 25 for a legend. Any unique resets it.
- Uniques you’ve never found are twice as likely as ones you have.
I · Wayfarer
Levels 1–8
- Hearthguard BladeHung above a hearth for three generations, and still sharp.weapon
- Meadowlark BowLight enough to carry all day; it sings when drawn.weapon
- Tinker's LuckstoneA polished pebble on a copper loop. Tools rarely slip near it.ring
- Burrower's PickIts head is worn into the shape of a mole's claw.pickaxe
- Woolgatherer's CapStitched from a hundred scraps, each a different meadow.head
II · Thornwild
Levels 9–16
- Briarheart HauberkBramble-patterned links that snag every blade.body
- Gloamwood CleaverCuts cleanest in the hour before dark.axe
- Hedgewitch's CharmDried herbs bound in silver wire. It smells of rain.amulet
- Thornwhisper LongbowStrung with a vine that never dries.weapon
- Fieldcook's SatchelEvery pocket holds a spice; one of them is always the right one.bag
III · Deepstone
Levels 17–24
- VeinseekerIt hums faintly when struck near ore.pickaxe
- Anvilsong PendantA tiny anvil that rings in time with your hammer.amulet
- Cragwarden BulwarkHewn from a single slab of hillstone.shield
- Deepdelver's HelmIts brow is scorched by a hundred candle stubs.head
- GrudgebreakerForged by a smith who never forgave anyone.weapon
IV · Fenmire
Levels 25–32
- Fenbrewer's SignetStained green at the band from a lifetime of stirring.ring
- Reedweaver JerkinWoven marsh reed, light as linen and tougher than hide.body
- Wispglass LocketA captured marsh-light flickers behind the glass.amulet
- LeechfangA thin blade that leaves its wielder strangely refreshed.weapon
- Bogwarden's ReachA halberd once planted at the fen's edge to keep the drowned things out.weapon
- Sunkenroot HatchetIts haft was cut from a root that grew underwater.axe
V · Rimeborn
Levels 33–40
- Frostspire GreatswordToo heavy for the wall's guards, so they hung it over the gate. Now it is yours.weapon
- Glacierheart PlateCold to the touch even beside a forge.body
- Frostfletch WarbowArrows loosed from it leave a trail of rime.weapon
- RimecarverA carver's axe that never chips, even on frozen wood.axe
- Hoarfrost CircletFrost forms on it in the shape of runes nobody can read.head
- Winterhearth BandWarm as a kitchen fire on the coldest peak.ring
VI · Duskbound
Levels 41–50
- GravewardenThe sword of a knight who guarded the dead, and still does.weapon
- Nightveil HoodInside it, the world is quiet enough to think.head
- Bonewright's TalismanCarved from a single knucklebone by a master of every trade.amulet
- Dreadmarch AegisBlack iron that drinks the light around it.shield
- Soulsilver PickSilver that remembers every vein it has opened.pickaxe
VII · Cinderheart
Levels 51–99
- CinderbrandQuenched in the blood of a drake; it still smoulders.weapon
- Wyrmscale MantleScales shed by something vast and very old.body
- Ashen StarbowIts string glows like a coal in the dark.weapon
- Forgefather's SealThe maker's mark of the first smith of the Emberlands.ring
- Emberloom SatchelFireproof cloth, woven on a loom that stands in lava.bag
- Embersage CrownWorn by the last sage to study the sleeping dragon.head
Ascendant cloth
The only way past 180 toward 200. Dropped by creatures of level 55 and up.
- 0.2% a kill, ×5 from champions; 8% from dungeon bosses and 35% from legends.
- Its own pity counter: a sure drop after 1500 kills’ worth. Pieces you’ve never found are twice as likely.
- Read the dusted cloth guide for what the pieces do.
- Ascendant Warden ShirtWoven from dust no forge can make, and found only on the mightiest foes. +25 to Swordsmanship, Archery, Wrestling, Tactics, Parrying and Healing. Wear all three Ascendant Warden pieces for +100: the road to 200.shirt
- Ascendant Warden HoodWoven from dust no forge can make, and found only on the mightiest foes. +25 to Swordsmanship, Archery, Wrestling, Tactics, Parrying and Healing. Wear all three Ascendant Warden pieces for +100: the road to 200.hood
- Ascendant Warden BootsWoven from dust no forge can make, and found only on the mightiest foes. +25 to Swordsmanship, Archery, Wrestling, Tactics, Parrying and Healing. Wear all three Ascendant Warden pieces for +100: the road to 200.boots
- Ascendant Arcanist ShirtWoven from dust no forge can make, and found only on the mightiest foes. +25 to Magery, Meditation, Alchemy and Imbuing. Wear all three Ascendant Arcanist pieces for +100: the road to 200.shirt
- Ascendant Arcanist HoodWoven from dust no forge can make, and found only on the mightiest foes. +25 to Magery, Meditation, Alchemy and Imbuing. Wear all three Ascendant Arcanist pieces for +100: the road to 200.hood
- Ascendant Arcanist BootsWoven from dust no forge can make, and found only on the mightiest foes. +25 to Magery, Meditation, Alchemy and Imbuing. Wear all three Ascendant Arcanist pieces for +100: the road to 200.boots
- Ascendant Prospector ShirtWoven from dust no forge can make, and found only on the mightiest foes. +25 to Mining, Lumberjacking, Foraging and Fishing. Wear all three Ascendant Prospector pieces for +100: the road to 200.shirt
- Ascendant Prospector HoodWoven from dust no forge can make, and found only on the mightiest foes. +25 to Mining, Lumberjacking, Foraging and Fishing. Wear all three Ascendant Prospector pieces for +100: the road to 200.hood
- Ascendant Prospector BootsWoven from dust no forge can make, and found only on the mightiest foes. +25 to Mining, Lumberjacking, Foraging and Fishing. Wear all three Ascendant Prospector pieces for +100: the road to 200.boots
- Ascendant Artisan ShirtWoven from dust no forge can make, and found only on the mightiest foes. +25 to Blacksmithing, Carpentry, Tailoring and Cooking. Wear all three Ascendant Artisan pieces for +100: the road to 200.shirt
- Ascendant Artisan HoodWoven from dust no forge can make, and found only on the mightiest foes. +25 to Blacksmithing, Carpentry, Tailoring and Cooking. Wear all three Ascendant Artisan pieces for +100: the road to 200.hood
- Ascendant Artisan BootsWoven from dust no forge can make, and found only on the mightiest foes. +25 to Blacksmithing, Carpentry, Tailoring and Cooking. Wear all three Ascendant Artisan pieces for +100: the road to 200.boots
Reforging
At the Tower of the Arcane in Havenbrook. Every bonus rolls again and durability is restored.
| Tier | Cost |
|---|---|
| I · Wayfarer | 150 gold |
| II · Thornwild | 300 gold |
| III · Deepstone | 550 gold |
| IV · Fenmire | 900 gold |
| V · Rimeborn | 1400 gold |
| VI · Duskbound | 2100 gold |
| VII · Cinderheart | 3000 gold |
Each reforge has a 6% chance to shatter the item. It’s gone, and so is the gold.
Bounty contracts
Bought at the Quest Board.
- Costs 30 + 8 × your level. Hold 1 at a time.
- Kill 6–10 of a creature from 3 levels below you to 2 above, within 60 real minutes.
- Pays cost × 2.2 + creature level × kills × 2 gold.
- Adds 40 to that tier’s pity, with a 15% chance at a unique from the bounty cache.