Wiki · The world
The seven lands
Distance is danger. The lands ring Havenbrook, and creatures grow stronger the deeper you go into each.
- Havenbrook MeadowsLv 1–5Free“Gentle country... though the rats have grown bold of late, and nobody will say why.”
- WhisperwoodLv 4–11Free“The trees here are old enough to remember the wardens, and they do not sleep as soundly as they used to.”
- Stonehollow HillsLv 9–18“Copper country, once. The miners left in a hurry, and something kept working after they were gone.”
- Mirefen SwampLv 15–26“A court ruled here before the water came. On still nights, the bells of its chapel ring from under the swamp.”
- Frostspire PeaksLv 25–38“The cold up here is not weather. It is something breathing.”
- ShadowmarchLv 30–45“Here lie the kings of Cindral, every one of them... and the last of them does not lie still.”
- The EmberlandsLv 40–60“This was a kingdom, before the bargain. Walk softly. The ground remembers being a throne room.”
Map
Random encounters
Each step off the road has a 1.2% chance to start one (0.5% on roads), at least 75 seconds apart, and never near town.
| Encounter | What happens | Meadows | Whisperwood | Stonehollow Hills | Mirefen Swamp | Frostspire Peaks | Shadowmarch | Emberlands |
|---|---|---|---|---|---|---|---|---|
| Ambush | 2–3 of the land’s creatures burst out 3–5 tiles away. They notice you from 8 tiles and leave after 150 seconds. | 30% | 45% | 50% | 55% | 55% | 64% | 64% |
| Travelling merchant | A trader with outpost stock, for two minutes. | 20% | 18% | 10% | 9% | 9% | — | — |
| Buried treasure | A half-buried chest for three minutes. Half the time something guards it. | 30% | 27% | 30% | 27% | 27% | 27% | 27% |
| Wayside shrine | Blessed for five minutes (skill gains ×1.5) and Regenerating for ten seconds. | 20% | 9% | 10% | 9% | 9% | 9% | 9% |