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Guide

Status effects

Burning, poison, frost and blessings: how they tick, stack and wear off.

How statuses work

  • Ticks: statuses tick once per second, and the duration counts down in seconds.
  • Stacks: effects that tick scale with the number of stacks.
  • Re-applying: applying a status again adds stacks, up to that status's maximum. The time left becomes whichever is longer: the time remaining or the new duration.
  • Families: Mighty and Giant's Might don't add up, and neither do Nimble and Fleet. The stronger replaces the weaker, and the weaker can't replace the stronger.
  • Away from heroes: a creature's statuses pause while no hero is within 20 tiles.
  • Death: dying clears every status. The temple, shrines and healers remove poison and burning.
  • Bosses: dungeon bosses stay Frozen for only half as long.

List of statuses

Status Base duration Effect Max stacks
Burning 4s 2 damage per second per stack 10
Poisoned 8s 1 damage per second per stack 12
Regenerating 10s +2 HP per second —
Frozen 3s Can't move or act. A frozen hero can't walk, swing, shoot or cast, and a spell they were winding up stops. —
Mighty (strengthened) 60s +25% damage —
Giant's Might 60s +45% damage —
Nimble 90s +10 Dexterity —
Fleet 90s +20 Dexterity —
Venom-coated 45s Each weapon blow that lands leaves one stack of Poisoned per stack 9
Weakened 20s −25% damage —
Blessed 300s Skill gain chance ×1.5 —

Where they come from

  • Poisoned:
    • Creatures with a poison chance, with max(1, level / 6) stacks.
    • The Venom spell, with max(1, Magery / 15) stacks.
  • Frozen: Frost Bolt, Frost Nova (it also freezes friends in the blast) and Paralyze (5s base).
  • Weakened: the Weaken spell.
  • Mighty: the Might spell, the Strength potion and the Drake Steak.
  • Giant's Might: the Greater Strength potion.
  • Nimble, Fleet: the Agility and Greater Agility potions.
  • Venom-coated: a poison applied to your weapon (Lesser 1 stack, Poison 2, Greater 4, Deadly 6).
  • Poisoned also comes from a Venom-coated hero's blows.
  • Burning: the Explosion potions, with 3 stacks on the target (1 on foes caught in a Greater Explosion's blast).
  • Blessed: the Elixir of Insight, the Angler's Feast and a wayside shrine. The shrine also gives Regenerating.
  • Durations: spell-applied statuses last longer with Magery and with cast quality. Statuses from potions last longer with the drinker's Alchemy: × (1 + Alchemy / 100).

Curing poison

  • Cure: the Cure spell or the Cure potion.
  • Bandage: a successful bandage with Healing 50 or more.
  • Healers: the temple, a shrine or a healer.