Guide
Status effects
Burning, poison, frost and blessings: how they tick, stack and wear off.
How statuses work
- Ticks: statuses tick once per second, and the duration counts down in seconds.
- Stacks: effects that tick scale with the number of stacks.
- Re-applying: applying a status again adds stacks, up to that status's maximum. The time left becomes whichever is longer: the time remaining or the new duration.
- Families: Mighty and Giant's Might don't add up, and neither do Nimble and Fleet. The stronger replaces the weaker, and the weaker can't replace the stronger.
- Away from heroes: a creature's statuses pause while no hero is within 20 tiles.
- Death: dying clears every status. The temple, shrines and healers remove poison and burning.
- Bosses: dungeon bosses stay Frozen for only half as long.
List of statuses
| Status | Base duration | Effect | Max stacks |
|---|---|---|---|
| Burning | 4s | 2 damage per second per stack | 10 |
| Poisoned | 8s | 1 damage per second per stack | 12 |
| Regenerating | 10s | +2 HP per second | — |
| Frozen | 3s | Can't move or act. A frozen hero can't walk, swing, shoot or cast, and a spell they were winding up stops. | — |
| Mighty (strengthened) | 60s | +25% damage | — |
| Giant's Might | 60s | +45% damage | — |
| Nimble | 90s | +10 Dexterity | — |
| Fleet | 90s | +20 Dexterity | — |
| Venom-coated | 45s | Each weapon blow that lands leaves one stack of Poisoned per stack | 9 |
| Weakened | 20s | −25% damage | — |
| Blessed | 300s | Skill gain chance ×1.5 | — |
Where they come from
- Poisoned:
- Creatures with a poison chance, with max(1, level / 6) stacks.
- The Venom spell, with max(1, Magery / 15) stacks.
- Frozen: Frost Bolt, Frost Nova (it also freezes friends in the blast) and Paralyze (5s base).
- Weakened: the Weaken spell.
- Mighty: the Might spell, the Strength potion and the Drake Steak.
- Giant's Might: the Greater Strength potion.
- Nimble, Fleet: the Agility and Greater Agility potions.
- Venom-coated: a poison applied to your weapon (Lesser 1 stack, Poison 2, Greater 4, Deadly 6).
- Poisoned also comes from a Venom-coated hero's blows.
- Burning: the Explosion potions, with 3 stacks on the target (1 on foes caught in a Greater Explosion's blast).
- Blessed: the Elixir of Insight, the Angler's Feast and a wayside shrine. The shrine also gives Regenerating.
- Durations: spell-applied statuses last longer with Magery and with cast quality. Statuses from potions last longer with the drinker's Alchemy: × (1 + Alchemy / 100).
Curing poison
- Cure: the Cure spell or the Cure potion.
- Bandage: a successful bandage with Healing 50 or more.
- Healers: the temple, a shrine or a healer.