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Guide

Death and resurrection

Ghosts, corpses, what you lose and how to come back.

Falling

  • At 0 HP you become a ghost next to your corpse.
  • Underground: if you die in a dungeon, your spirit is drawn up to that dungeon's entrance on the overworld, and your corpse lies there.
  • Any spell you were casting stops, and every status is cleared.
  • Skills are never lost.

What you lose

Gold depends on the game mode, chosen when the world is made:

  • Carefree: you lose nothing.
  • Standard: you lose 25% of the gold you carry. Banked gold is safe.
  • Hardcore: you lose all the gold you carry.

Your belongings depend on the world's death rule:

  • "Your corpse holds your things": your pack, worn gear and remaining gold stay on the corpse.
  • "You keep your things": they stay with your ghost.
  • Hardcore always uses the corpse rule.

Corpses

  • Only the owner can loot their corpse, and only once alive again. Walk into it to take everything back.
  • Worn gear goes back into empty slots. Anything you can't carry falls to the ground and lasts 600s.
  • A corpse rots after 60 minutes of game time, along with everything still on it.

Ghosts

  • Movement: ghosts walk through trees, veins, creatures and other cards. Monsters ignore them.
  • What ghosts can't do: fight, shoot, cast, bandage, eat, gather or trade.
  • In town: the only building a ghost can enter is the Temple. Other doors show "No one can see you".
  • Waystones: ghosts can still use waystones to travel.

Resurrection

How Health on return
Walk into the Temple in Havenbrook 100%
Walk into a shrine's ankh or a wandering healer on the road 50%
Another hero casts Resurrect (Circle 7) on you within 3 tiles 40%
  • You come back where your ghost stands.
  • Walking into any of these healers while alive fully heals you and removes poison and burning.