Guide
Death and resurrection
Ghosts, corpses, what you lose and how to come back.
Falling
- At 0 HP you become a ghost next to your corpse.
- Underground: if you die in a dungeon, your spirit is drawn up to that dungeon's entrance on the overworld, and your corpse lies there.
- Any spell you were casting stops, and every status is cleared.
- Skills are never lost.
What you lose
Gold depends on the game mode, chosen when the world is made:
- Carefree: you lose nothing.
- Standard: you lose 25% of the gold you carry. Banked gold is safe.
- Hardcore: you lose all the gold you carry.
Your belongings depend on the world's death rule:
- "Your corpse holds your things": your pack, worn gear and remaining gold stay on the corpse.
- "You keep your things": they stay with your ghost.
- Hardcore always uses the corpse rule.
Corpses
- Only the owner can loot their corpse, and only once alive again. Walk into it to take everything back.
- Worn gear goes back into empty slots. Anything you can't carry falls to the ground and lasts 600s.
- A corpse rots after 60 minutes of game time, along with everything still on it.
Ghosts
- Movement: ghosts walk through trees, veins, creatures and other cards. Monsters ignore them.
- What ghosts can't do: fight, shoot, cast, bandage, eat, gather or trade.
- In town: the only building a ghost can enter is the Temple. Other doors show "No one can see you".
- Waystones: ghosts can still use waystones to travel.
Resurrection
| How | Health on return |
|---|---|
| Walk into the Temple in Havenbrook | 100% |
| Walk into a shrine's ankh or a wandering healer on the road | 50% |
| Another hero casts Resurrect (Circle 7) on you within 3 tiles | 40% |
- You come back where your ghost stands.
- Walking into any of these healers while alive fully heals you and removes poison and burning.