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Guide

Targeting and abilities

Picking a target, the action bar, Meditate, Hide, Tame and bandaging others.

Your target

Everything you do goes to one target: swings, arrows, spells, bandages and Tame.

  • Picked for you: with no target, or once yours dies, leaves or goes more than 12 tiles away, the nearest monster within 9 tiles is picked automatically. Animals and friends are never picked for you.
  • Stepping through: the arrows on the target frame (under your health and mana), or L2/R2, step through everything within 9 tiles: monsters nearest first, then animals, pets and other heroes nearest first, then yourself.
  • Tapping: tap a creature or another hero to target it. Tap your target again to attack it (or walk to a friend). Tap your own hero, the ME button, or press R3 to target yourself.
  • The ring shows your target: red for a monster, gold for an animal, green for yourself, a friend or a pet.
  • The target frame shows its name, level, health, how far away it is, and for an animal the Animal Taming it needs.

Which abilities use which targets

Ability Lands on If the target doesn't suit
Attack, arrows, attack spells A creature: monster or animal The nearest monster
Helpful spells, Bandage You, a hero, a pet or an animal You
Tame An animal Nothing happens
Meditate, Hide You —

The action bar

Above the backpack (on Apple TV, above the dock):

  • Attack / Shoot: the weapon in your hand. Press it to go after your target: walk up and swing, or shoot from range.
  • Arrows (only with a bow): which kind your bow fires, and how many you have. Step through them with its arrows.
  • Readied ability: one spell or skill. Press it to use it on your target; its arrows step through every skill and every spell you know. It shows the mana cost and chance, or why it can't be used right now.
  • Put anything on the bar from the MAGIC panel with READY.

Skills you use

The MAGIC panel has two tabs: Spells and Skills. The Skills tab lists Bandage, Meditate, Hide and Tame with your chance and a USE and READY button for each. Meditate also has its own button at the top of both tabs.

Meditate

  • You never meditate on your own. Use Meditate and hold still.
  • Chance to enter the trance: min(98%, 45% + Meditation / 150 + INT / 1000). A failed try ("You cannot focus your concentration") can be tried again after 2s.
  • In a trance mana comes back 1.5 + Meditation / 20 times faster than normal (see Magic). Only then does Meditation rise.
  • Ends when you move, attack, cast, bandage, start taming or take a hit, or when your mana is full. Use Meditate again to stop.

Hide

  • Chance: 25% + 70% × Hiding / 100, less 35% for each monster next to you, 18% for each within 3 tiles and 7% for each within 6. Never below 2% or above 98%. Try again after 2s.
  • Hidden, you are drawn faint and monsters don't see you: they stop chasing and wander off or walk home, as they do from a ghost. Wild summons don't see you either.
  • You stay hidden until you move, attack, cast, bandage, tame or take a hit. Meditating doesn't give you away.

Tame

  • Target a wild animal and use Tame. Monsters, bosses, legends, summons and training creatures can't be tamed.
  • Requirement: level × 4 − 10 Animal Taming (at least 0), +20 for a champion. With 30 or more points below it you have no chance.
  • Taming takes 3 seconds. Stay within 4 tiles; walking away or moving breaks it.
  • Chance: 20% at the requirement, certain 40 points past it, falling away below it.
  • A failed try that a predator notices makes it turn on you.
  • A tamed animal heals to full, takes your name, follows you and fights the monsters near you. It no longer leashes to its spawn point, which fills again with a new animal in time. It follows you into caves, dungeons and through gates and Recall; in town it waits outside.
  • How many: 1 pet, 2 at Animal Taming 50, 3 at 100.
  • Setting one free: target your pet and use Tame.

Bandage

  • On your target if it is you, another hero, a pet or an animal within 2 tiles; otherwise on you. See Combat and healing.