Guide
Targeting and abilities
Picking a target, the action bar, Meditate, Hide, Tame and bandaging others.
Your target
Everything you do goes to one target: swings, arrows, spells, bandages and Tame.
- Picked for you: with no target, or once yours dies, leaves or goes more than 12 tiles away, the nearest monster within 9 tiles is picked automatically. Animals and friends are never picked for you.
- Stepping through: the arrows on the target frame (under your health and mana), or L2/R2, step through everything within 9 tiles: monsters nearest first, then animals, pets and other heroes nearest first, then yourself.
- Tapping: tap a creature or another hero to target it. Tap your target again to attack it (or walk to a friend). Tap your own hero, the ME button, or press R3 to target yourself.
- The ring shows your target: red for a monster, gold for an animal, green for yourself, a friend or a pet.
- The target frame shows its name, level, health, how far away it is, and for an animal the Animal Taming it needs.
Which abilities use which targets
| Ability | Lands on | If the target doesn't suit |
|---|---|---|
| Attack, arrows, attack spells | A creature: monster or animal | The nearest monster |
| Helpful spells, Bandage | You, a hero, a pet or an animal | You |
| Tame | An animal | Nothing happens |
| Meditate, Hide | You | — |
The action bar
Above the backpack (on Apple TV, above the dock):
- Attack / Shoot: the weapon in your hand. Press it to go after your target: walk up and swing, or shoot from range.
- Arrows (only with a bow): which kind your bow fires, and how many you have. Step through them with its arrows.
- Readied ability: one spell or skill. Press it to use it on your target; its arrows step through every skill and every spell you know. It shows the mana cost and chance, or why it can't be used right now.
- Put anything on the bar from the MAGIC panel with READY.
Skills you use
The MAGIC panel has two tabs: Spells and Skills. The Skills tab lists Bandage, Meditate, Hide and Tame with your chance and a USE and READY button for each. Meditate also has its own button at the top of both tabs.
Meditate
- You never meditate on your own. Use Meditate and hold still.
- Chance to enter the trance:
min(98%, 45% + Meditation / 150 + INT / 1000). A failed try ("You cannot focus your concentration") can be tried again after 2s. - In a trance mana comes back
1.5 + Meditation / 20times faster than normal (see Magic). Only then does Meditation rise. - Ends when you move, attack, cast, bandage, start taming or take a hit, or when your mana is full. Use Meditate again to stop.
Hide
- Chance:
25% + 70% × Hiding / 100, less 35% for each monster next to you, 18% for each within 3 tiles and 7% for each within 6. Never below 2% or above 98%. Try again after 2s. - Hidden, you are drawn faint and monsters don't see you: they stop chasing and wander off or walk home, as they do from a ghost. Wild summons don't see you either.
- You stay hidden until you move, attack, cast, bandage, tame or take a hit. Meditating doesn't give you away.
Tame
- Target a wild animal and use Tame. Monsters, bosses, legends, summons and training creatures can't be tamed.
- Requirement:
level × 4 − 10Animal Taming (at least 0), +20 for a champion. With 30 or more points below it you have no chance. - Taming takes 3 seconds. Stay within 4 tiles; walking away or moving breaks it.
- Chance: 20% at the requirement, certain 40 points past it, falling away below it.
- A failed try that a predator notices makes it turn on you.
- A tamed animal heals to full, takes your name, follows you and fights the monsters near you. It no longer leashes to its spawn point, which fills again with a new animal in time. It follows you into caves, dungeons and through gates and Recall; in town it waits outside.
- How many: 1 pet, 2 at Animal Taming 50, 3 at 100.
- Setting one free: target your pet and use Tame.
Bandage
- On your target if it is you, another hero, a pet or an animal within 2 tiles; otherwise on you. See Combat and healing.