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Guide

Quests

The quest board, bounty contracts, story quests and how shared quests pay out.

The quest board

  • The board is in the middle of Havenbrook. It shows up to 4 quests, plus up to 2 work orders (see Trading).
  • It refreshes when it is empty, when your level crosses a multiple of 4, or every 10 minutes of play.
  • You can have 3 board quests active at once. Bounty contracts don't count toward this.
  • The board shows at most 2 of each kind of quest at a time, and prefers quests you haven't finished before.
  • For free players, it never offers quests in lands they can't enter.
Kind What you do Offered when Reward
Hunt Slay max(3, 9 − level/8) + 0–2 of a creature The creature is between 6 below and 4 above your level, and is common in its zone 15 + creature level × count × 3 gold, plus 2 Lesser Heal Potions (creature below level 15) or 2 Heal Potions
Contract Gather 10–20 of a resource The node's minimum skill is at most 5 above your skill and at most 45 below it 20 + value × count × 2 gold
Bounty Kill a dungeon's boss The dungeon spans your level (its minimum ≤ your level + 3, its maximum ≥ your level − 8) dungeon max level × 30 gold, plus an Amber (dungeon max below 20) or a Sapphire
Delve Reach a dungeon's deepest floor Same as Bounty dungeon min level × 15 + 40 gold
  • Gather objectives count items you collect after you accept the quest. Shop purchases don't count.

Bounty contracts

  • You buy bounty contracts at the board for 30 + 8 × your level gold. You can hold 1 at a time.
  • The target is a creature from 3 levels below yours to 2 above, never a boss. If none fits, the range widens.
  • You must slay 6–10 of them within 60 real-time minutes.
  • Pay: cost × 2.2 + creature level × kills × 2 gold.
  • Completing a contract also adds 40 to your hunt for a unique of that tier. If the hunt counter reaches its threshold, or a 15% roll succeeds, you get a unique from the bounty cache.

Story quests

The townsfolk's quests are separate from the board.

Groups. The quest log groups story quests four ways:

Group Count Kind
Main 7 chapters World quests
Town 3 efforts World quests
Legend 7 bounties on legends World quests
Personal 12 errands Personal quests

The main chapters tell the story of the failing Sevenfold Ward, starting with Warden Maera at the Quest Board.

World quests belong to the world:

  • Everyone's kills and deliveries count toward the same objectives, and the quest is finished once, for everyone.
  • Everyone who added at least 1 contribution point gets the full reward:
    • 1 point per kill
    • 5 points for a boss or legend
    • 3 points for the first touch of a needed waystone
    • 1 point per item donated
  • Goods for world quests are asked for, never taken. You choose whether to give them.

Personal quests belong to one hero.

Getting quests. Quest givers live in town buildings and at landmarks. Walk into one to talk. They raise things in this order:

  1. finished work to hand in
  2. someone a quest sent you to see
  3. goods to donate to a world quest
  4. new work: the next main chapter first, then personal errands, then town efforts

If you say "Not Now", the same offer won't come back for 2 minutes. Some quests need earlier quests done or a minimum character level.

Objective kinds:

  • kill some of a creature
  • slay a named boss or legend (for world quests, this counts if it ever happened in that world)
  • deliver items to the giver
  • attune a waystone
  • talk to someone

Rewards are gold, items and merchant standing.