Skill · Combat
Archery
Hit chance with bows. Shoot from range.
At a glance
- Group
- Combat
- Raises
- Dexterity
- Trains to
- 100
- With gear and cloth
- 180, or 200 in Ascendant cloth
- Dusted cloth role
- Warden
- Training grounds
- Up to 10
Every rise has a 33% chance to raise its stat by 1. More in the combat guide.
Weapons that use it
- ShortbowA bow carved from pine. Fires arrows at range.4–8
- Oak BowA bow carved from oak. Fires arrows at range.7–12
- Willow LongbowA bow carved from willow. Fires arrows at range.10–17
- Yew LongbowA bow carved from yew. Fires arrows at range.14–22
- Ironwood WarbowA bow carved from ironwood. Fires arrows at range.19–30
Gear that raises it
- Emerald RingSet with a emerald. +10 Archery.+10
- Hardened Leather ArmorBoiled-leather armor. Light and tough.+3
- Drakescale ArmorArmor of overlapping drake scales.+5
- Meadowlark BowLight enough to carry all day; it sings when drawn.+5
- Thornwhisper LongbowStrung with a vine that never dries.+7
- Frostfletch WarbowArrows loosed from it leave a trail of rime.+13
- Ashen StarbowIts string glows like a coal in the dark.+18
- Tempest's WhisperYou hear the arrow land before you hear the string.+22