Skill · Combat
Swordsmanship
Hit chance with blades.
At a glance
- Group
- Combat
- Raises
- Strength or Dexterity
- Trains to
- 100
- With gear and cloth
- 180, or 200 in Ascendant cloth
- Dusted cloth role
- Warden
- Training grounds
- Up to 10
Every rise has a 33% chance to raise one of its stats by 1. More in the combat guide.
Weapons that use it
- DaggerA small, quick blade. One hand, so a shield fits in the other.1–4
- Training SwordA dull practice sword.3–6
- Iron SwordA sword of iron.6–11
- Iron Short SwordA short iron blade, quick in the hand. One hand, so a shield fits in the other.4–8
- Iron GreatswordA iron greatsword. Two hands, slow and crushing; no shield.10–18
- Iron HalberdA iron-headed halberd. Two hands, no shield, and it strikes from two tiles away.9–16
- Copper SwordA sword of copper.9–15
- Copper Short SwordA short copper blade, quick in the hand. One hand, so a shield fits in the other.7–11
- Copper GreatswordA copper greatsword. Two hands, slow and crushing; no shield.14–24
- Copper HalberdA copper-headed halberd. Two hands, no shield, and it strikes from two tiles away.13–22
- Silver SwordA sword of silver.13–20
- Silver Short SwordA short silver blade, quick in the hand. One hand, so a shield fits in the other.10–15
- Silver GreatswordA silver greatsword. Two hands, slow and crushing; no shield.21–32
- Silver HalberdA silver-headed halberd. Two hands, no shield, and it strikes from two tiles away.19–29
- Gold SwordA sword of gold.17–26
- Gold Short SwordA short gold blade, quick in the hand. One hand, so a shield fits in the other.13–20
- Gold GreatswordA gold greatsword. Two hands, slow and crushing; no shield.27–42
- Gold HalberdA gold-headed halberd. Two hands, no shield, and it strikes from two tiles away.25–38
- Mithril SwordA sword of mithril.22–34
- Mithril Short SwordA short mithril blade, quick in the hand. One hand, so a shield fits in the other.16–26
- Mithril GreatswordA mithril greatsword. Two hands, slow and crushing; no shield.35–54
- Mithril HalberdA mithril-headed halberd. Two hands, no shield, and it strikes from two tiles away.32–49
Gear that raises it
- Ruby RingSet with a ruby. +8 Swordsmanship.+8
- Hearthguard BladeHung above a hearth for three generations, and still sharp.+5
- GrudgebreakerForged by a smith who never forgave anyone.+6
- LeechfangA thin blade that leaves its wielder strangely refreshed.+11
- Bogwarden's ReachA halberd once planted at the fen's edge to keep the drowned things out.+9
- Frostspire GreatswordToo heavy for the wall's guards, so they hung it over the gate. Now it is yours.+13
- GravewardenThe sword of a knight who guarded the dead, and still does.+15
- CinderbrandQuenched in the blood of a drake; it still smoulders.+18
- WorldsplitterThe valley it was last swung in is still called the Cleft.+22