Skill · Combat
Tactics
Bonus damage with all weapons.
At a glance
- Group
- Combat
- Raises
- Strength
- Trains to
- 100
- With gear and cloth
- 180, or 200 in Ascendant cloth
- Dusted cloth role
- Warden
- Training grounds
- Up to 10
Every rise has a 33% chance to raise its stat by 1. More in the combat guide.
Gear that raises it
- Amber RingSet with a amber. +5 Tactics.+5
- Diamond AmuletSet with a diamond. +10 Parrying, +10 Tactics.+10
- Hearthguard BladeHung above a hearth for three generations, and still sharp.+3
- Thornwhisper LongbowStrung with a vine that never dries.+4
- Deepdelver's HelmIts brow is scorched by a hundred candle stubs.+5
- GrudgebreakerForged by a smith who never forgave anyone.+9
- Stonegrip GauntletsTheir grip once crushed a troll's wrist. The troll still tells of it.+8
- Bogwarden's ReachA halberd once planted at the fen's edge to keep the drowned things out.+11
- GravewardenThe sword of a knight who guarded the dead, and still does.+12
- CinderbrandQuenched in the blood of a drake; it still smoulders.+18
- DragonknuckleSet with a dragon's knucklebone. Each blow lands like a falling wall.+14
- Ashen StarbowIts string glows like a coal in the dark.+11
- WorldsplitterThe valley it was last swung in is still called the Cleft.+22
- Tempest's WhisperYou hear the arrow land before you hear the string.+18
- Heartstone of the DeepIt beats, slowly, in time with something far below.+13