Spell · circle 3
Raise Skeleton
Raises a skeleton that attacks whatever is nearest, you included.
Casting
- Circle
- 3
- Mana
- 9
- Magery
- 30–70
- Wind-up
- 3s (faster with skill)
- Target
- A creature appears beside you
- Summons Risen Skeleton for 60 seconds. It's wild: it may turn on anyone, you included.
With Magery at 30 a cast works 20% of the time, rising evenly to every time at 70. Below 30 it falls fast, to 1% at 10. Casting it stops teaching Magery once you reach 70. A failed or broken cast still costs the reagents and half the mana. See the magic guide.
Reagents
Used up on every cast.
| Reagent | Count |
|---|---|
| Grave Dust | 2 |
| Bloodcap | 1 |
Learning it
Read a Raise Skeleton Scroll to write it into your spellbook for good.
| Best drops | Chance |
|---|---|
| Skarnak the Mire Hydra | 14% |
| The Drowned King | 9.6% |
| Gorehorn the Greater Ettin | 9.6% |
| The Mine Overseer | 6.4% |
| Yeti | 1.2% |
| Ice Elemental | 1.2% |
| Ice Wraith | 1.2% |
| Shadow Hound | 1.2% |
| Skeletal Knight | 1.2% |
| Silver Elemental | 1.2% |
| Yew Warden | 1.2% |
| Sea Serpent | 1.2% |