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Skill · Magic

Magery

Cast spells from higher circles.

At a glance

Group
Magic
Raises
Intelligence
Trains to
100
With gear and cloth
180, or 200 in Ascendant cloth
Dusted cloth role
Arcanist
Training grounds
Up to 10

Every rise has a 33% chance to raise its stat by 1. More in the magic guide.

Spells by circle

SpellCircleMageryMana
Mend110–404
Spark110–404
Weaken110–404
Frost Bolt215–556
Cure215–556
Might215–556
Fireball330–709
Recall330–709
Greater Mend445–8511
Lightning445–8511
Venom445–8511
Arcane Lance560–10014
Paralyze560–10014
Mark560–10014
Meteor675–11520
Frost Nova675–11520
Starfall790–13035
Circle of Mending560–10014
Resurrect790–13035
Call Spirit Wolf445–8511
Summon Guardian675–11520
Raise Skeleton330–709
Summon Elemental675–11520
Summon Ashen Fiend790–13035
Gate Travel790–13035

Weapons that use it

Gear that raises it